AI Insights · Timothy · July 2021
Top 5 NFT Games in Brazil Q2 2021: Performance Overview
Discover the performance trends of the top 5 NFT games in Brazil during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the NFT game market in Brazil showed dynamic trends across the top 5 applications, according to data from Sensor Tower. Here’s a closer look at the performance of these leading games:
IMVU: 3D Avatar Creator & Chat Weekly revenue for IMVU: 3D Avatar Creator & Chat experienced fluctuations, starting at approximately $14.5K at the end of March and gradually decreasing to around $11.5K by the end of June. Weekly downloads ranged from 26.8K to 34.2K, with a notable peak in mid-April. Active users remained relatively stable, hovering around 340K to 365K throughout the quarter.
Highrise: Avatar, Chat & Games Highrise: Avatar, Chat & Games saw a significant increase in weekly revenue, growing from $811 at the end of March to about $4.4K by the end of June. Downloads also showed a positive trend, peaking at 43.3K in mid-April before stabilizing around 16K towards the end of June. Active users followed a similar pattern, increasing from 33.4K to a peak of 129.6K in mid-June before dropping to 83.5K at the end of the month.
Granny's House Granny's House displayed a modest revenue trend, with weekly earnings fluctuating between $88 and $202. Downloads peaked at 29.2K in late April, then gradually decreased to 13.4K by the end of June. Active users showed an upward trend initially, reaching 48K in early June before declining to 31.1K at the end of the quarter.
Summoners War: Lost Centuria Summoners War: Lost Centuria, released in late April, saw an initial spike in weekly revenue, peaking at $24.1K in early May before gradually declining to around $1K by the end of June. Downloads followed a similar trend, starting strong at 108.5K in the release week and tapering off to 832 by the end of June. Active users peaked at 78.6K in the first week and then decreased to around 7.8K by the end of the quarter.
Habbo - Virtual World Habbo - Virtual World’s weekly revenue showed a decline from $5.7K at the end of March to $719 by the end of June. Weekly downloads peaked at 11.6K in mid-April, then gradually decreased to around 5.3K by the end of June. Active users similarly declined from 44.1K to around 31.2K over the same period.
These trends highlight the varying performance dynamics of top NFT games in Brazil during Q2 2021. For more detailed insights and data, visit Sensor Tower.